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Starcraft II Official Trailer 3
StarCraft is a military science fiction media franchise created by Chris
Metzen & James Phinney & owned by Blizzard Entertainment. The series
centers on a galactic struggle for dominance between three species - the
adaptable & mobile Terrans, the insectoid Zerg, & the enigmatic Protoss -
in a distant part of the Milky Way galaxy known as the Koprulu Sector at
the beginning of the 26th century. With the first game, StarCraft, released
in 1998, the series has grown to include a number of other games as well as
eight novels, two Amazing Stories articles, a board game, & other licensed
merch&ise such as collectable statues & toys.
The original game & its official expansion, Brood War, have been praised as
one of the benchmark real-time strategy games of its time, gathering a
solid following across the world, particularly in South Korea, where
professional players & teams participate in matches, earn sponsorships, &
compete in televised matches. As of May 31, 2007, StarCraft & Brood War
combined have sold almost 10 million copies.
The title can be spelled either as StarCraft o. Starcraft. Both versions
appear in official sources, including the games themselves, although since
the announcement of StarCraft II Blizzard Entertainment has used the
spelling StarCraft exclusively.
Story arc
The story focuses on the activities of the three species in a part of the
Milky Way known as the Koprulu Sector. Millenia before any of the events of
the games, a species known as the Xel'Naga genetically engineer the Protoss
& later the Zerg in attempts to create pure beings. These experiments
backfire & the Xel'Naga are largely destroyed by the Zerg. Decades before
the beginning of StarCraft in 2499, the hardline international government
of Earth, the United Powers League, commissions a colonization program as
part of a solution to overpopulation. However, the computers automating the
colony ships malfunction, propelling the Terran colonists far off course,
arriving at the edge of Protoss space. Out of contact with Earth, they
form various factions to maintain their interests. The Protoss are
intrigued by the behavior & mentality of the Terrans, remaining hidden to
examine the humans & protecting them from other threats without their
knowledge. However, the Zerg begin to target the Terrans for assimilation
in its quest to assimilate the Protoss to become a perfect race, leading
the Protoss to attack tainted Terran colonies to contain the Zerg
infestation.
StarCraft begins just days after the first of these attacks, where the
predominant Terran government, the Confederacy of Man, is in a state of
panic as it comes under attack by both the Zerg, the Protoss as well as
increasing rebel activity led by Arcturus Mengsk against its rule. The
Confederacy eventually succumbs to the rebel Sons of Korhal when it uses
Confederate technology to lure the Zerg into attacking the Confederate
capital. During the assault on the capital, Arcturus Mengsk ab&ons his
psychic second-in-comm&, Sarah Kerrigan to the Zerg, who capture & infest
her, creating their "greatest agent". This betrayal causes Mengsk's other
comm&er, Jim Raynor to desert him with a small army. Mengsk goes on to
create the Terran Dominion with him as its emperor. The Zerg are then
attacked on their primary hive cluster by Protoss forces comm&ed by
Tassadar & the dark templar Zeratul, who through assassinating a Zerg
cerebrate inadvertently allow the Overmind, the Zerg's supreme leader,
access to the location of the Protoss homeworld. The Zerg promptly invade
in an effort to complete their quest for perfection. Pursued by his own
people as a heretic for siding with the dark templar, Tassadar returns with
Zeratul to the Protoss homeworld. With the assistance of Raynor & the
templar Fenix, Tassadar is able to launch an attack on the Overmind &
ultimately sacrifices himself to kill the creature.
In Brood War, the Protoss led by Zeratul & Artanis are trying to recover
from the death of the Overmind & begin to evacuate their surviving
population to the dark templar homeworld under a fragile alliance between
the two untrusting branches of the Protoss. On the dark templar homeworld,
they are misled by Kerrigan into attacking the Zerg in order to advance
Kerrigan's quest to secure power over the Zerg after she reveals that a new
Overmind is in maturation. Meanwhile, Earth decides to take action in the
sector, sending a fleet to capture the Terran Dominion & enslave the
Overmind. The UPL, reformed as the United Earth Directorate, is successful
in capturing the Dominion capital & enslaving the Overmind, but due to the
efforts of a double agent working for Kerrigan, Samir Duran, it is unable
to capture Mengsk. Kerrigan, allying with Mengsk, Fenix & Raynor, launches
a campaign against the UED, recapturing the Dominion capital. However, she
turns against her allies in vengeance for ab&oning her to the Zerg, & Fenix
is killed as a result. She later is able to blackmail Zeratul into killing
the new Overmind, giving her full control over the Zerg. After defeating a
retaliatory attack by the Protoss, Dominion & the UED which results in the
destruction of the UED fleet, Kerrigan, supported by her Zerg broods,
becomes the dominant power in the sector.
Video games
StarCraft
The box art for StarCraft.
The box art for StarCraft.
Main article: StarCraft
StarCraft is a science fiction real-time strategy game that takes place in
a distant sector of the Milky Way galaxy. It is the first StarCraft video
game & was released on PC on April 1, 1998. A Mac OS version of the game
was released by Blizzard Entertainment in March 1999. A Nintendo 64 port
including StarCraft, Brood War & a new secret mission "Resurrection IV" was
released in the USA on 13 June 2000.
The game's story revolves around the appearance of two alien races in
Terran space, & each race's attempts to survive & adapt over the others.
The player assumes three roles through the course of the three campaigns: a
Confederate colonial governor who becomes a revolutionary comm&er, a Zerg
cerebrate pushing forward the species' doctrine of assimilation, & a
Protoss fleet executor tasked with defending the Protoss from the Zerg.
StarCraft soon gained critical acclaim, winning numerous awards, including
being labelled "the best real-time strategy game ever made" & being ranked
the seventh best game of all time by IGN in both 2003 & 2005.
Insurrection
The box art for Insurrection.
The box art for Insurrection.
Insurrection is the first add-on pack for StarCraft. Although developed &
published by Aztech New Media it is authorized by Blizzard Entertainment.
It was released on PC on 31 July 1998.
The expansion's story focuses on a Confederate colony during the course of
the first campaign of StarCraft. As in StarCraft, the player takes control
of each race in three separate campaigns. In the first campaign, Terran
colonists attempt to defend themselves from the Zerg invasion of the sector
as well as from a rising insurgency, while in the second campaign the
player directs a Protoss task force sent to clear the Zerg infestation of
the colony by any means necessary. In the final campaign the player assumes
the role of a Zerg cerebrate, moving to crush all opposition on the
surface. The expansion only contains new campaigns & multiplayer maps, it
does not include new content such as units & graphical terrain tilesets.
Insurrection was criticised by reviewers for lacking the quality of the
original game & as a result of its lack of success, it is not widely
available. Although the add-on is authorized by Blizzard Entertainment,
they offer no comment on support o. availability of the game.
Retribution
The box art for Retribution.
The box art for Retribution.
Retribution is the second of the two authorized add-on packs released for
StarCraft. The add-on was developed by Stardock, published by WizardWorks
Software & authorized by Blizzard Entertainment. It was released for the
PC in late 1998.
Retribution is set during the second episode of StarCraft, revolving around
the acquisition of a crystal of immense power connected to the Xel'Naga.
Divided into three campaigns, the player assumes the roles of a Protoss
fleet executor, the comm&er of a Dominion task force & a Zerg cerebrate,
all tasked with retrieving the crystal from a Dominion colony & getting it
off the planet as quickly as possible. As with its predecessor,
Insurrection, Retribution does not include any new gameplay features beyond
its single player campaigns & consortium of multiplayer levels. The add-on
was not received with critical support, instead being regarded as average
but at least challenging. As with Insurrection, Retribution is not widely
available. Despite authorizing the add-on, Blizzard Entertainment offers no
comment regarding support o. the availability of Retribution.
StarCraft: Brood War
Main article: StarCraft: Brood War
The box art for StarCraft: Brood War.
The box art for StarCraft: Brood War.
StarCraft: Brood War is the official expansion pack for StarCraft,
developed by Blizzard Entertainment & Saffire. Released for the PC & Mac OS
in the USA on 30 November 1998, the expansion directly continues the
events of StarCraft. It was later compiled with StarCraft & ported to the
Nintendo 64 as StarCraft 64. The port was released on 13 June 2000 in the
USA.
The expansion's story continues only days in the wake of the conclusion of
the original game, following the moves of the Protoss to ensure the
continued survival of their species, the rise to power of the infested
Sarah Kerrigan over the Zerg & introducing a new threat to the sector of
the galaxy with the intervention of the previously silent witness of the
Earth government. In addition, the expansion introduces a total of seven
new units with different functions & abilities, improved artificial
intelligence behaviour, new graphical tilesets for terrain & improved
scripting tools to the Campaign Editor to facilitate cut scenes using the
in-game engine. The expansion received critical praise for fixing various
balance faults with the original game, development attention on par with
that of a full game & for continuing with heavily story-driven single
player campaigns.
StarCraft II
Main article: StarCraft II
StarCraft II is a real-time strategy game & the official sequel to
StarCraft under development for the PC & Mac OS X by Blizzard
Entertainment. The game was announced at the Worldwide Invitational on 19
May 2007 with a pre-rendered cinematic cut scene trailer & a gameplay
demonstration of the Protoss. At the BlizzCon event of August 2007, a
further selection of gameplay demonstrations regarding the Terrans & the
new features of the single player campaigns were shown. The game
incorporates a new 3D graphics engine & adds new features such as the Havok
physics engine. StarCraft II may also incorporate DirectX 10 level
effects. The story of the game continues from four years after the
conclusion of Brood War. Blizzard Entertainment has not set a specific
release date for the game.
StarCraft: Ghost
Main article: StarCraft: Ghost
StarCraft: Ghost is a tactical stealth game for consoles developed under
supervision of Blizzard Entertainment. Announced in 2002, the game was
constantly delayed due to various issues, most notably including a change
of development team from Nihilistic Software to Swingin' Ape Studios in
July 2004. As updates for the game became less frequent & the graphics &
game mechanics more outdated, suspicion began to grow that Blizzard would
cancel the game. On 24 March 2006, Blizzard indefinitely postponed the
game's development.
The story of the game is based around Nova, a psychic assassin in the
employ of the Terran Dominion following the intrigue around the type of
character in the original StarCraft. Although frequently used as an example
of development hell, Blizzard Entertainment's Rob Pardo has indicated that
he would like the game to be completed in the future.
Adaptations
Novelizations
The cover for The StarCraft Archive.
The cover for The StarCraft Archive.
The StarCraft series is supported by eight novels, with at least two more
in the works, all published by Simon & Schuster. At BlizzCon 2007, Chris
Metzen stated that he hoped to novelise the entirety of StarCraft & Brood
War into a definitive text-based story. The first novel, StarCraft:
Uprising, was written by Micky Neilson, a Blizzard Entertainment employee,
& originally released only as an e-book in December 2000. The novel
follows the origins of the character Sarah Kerrigan. The second novel,
entitled StarCraft: Liberty's Crusade, serves as an adaptation of the first
campaign of StarCraft, focusing on a journalist following a number of the
key Terran characters in the series. Written by Jeff Grubb, it was the
first StarCraft novel published in paperback, in March 2001. StarCraft:
Shadow of the Xel'Naga, published in July 2001 is the third novel, written
by the pseudonym author Gabriel Mesta & serving as a link between
StarCraft & Brood War. The fantasy author Tracy Hickman was brought in to
write the fourth novel, StarCraft: Speed of Darkness, published in June
2002. Speed of Darkness is written from the viewpoint of a Confederate
marine during the early stages of StarCraft. The first four novels,
including the e-book Uprising, were later re-released as a single anthology
entitled The StarCraft Archive in November 2007.
A fifth novel entitled StarCraft: Queen of Blades was published in June
2006. Written by Aaron S. Rosenberg, it is a novelisation of the second
episode of StarCraft from the perspective of Jim Raynor. This was followed
in November 2006 by StarCraft Ghost: Nova, a book focusing on the early
origins of the character of Nova from the postponed StarCraft: Ghost game.
Written by Keith R.A. DeC&ido, the novel was meant to accompany the
release of StarCraft: Ghost, but was continued despite the postponement of
the game. In 2007 Christie Golden, an author whose previous work included
novels in Blizzard's Warcraft series, was brought in to write a trilogy
entitled the StarCraft: The Dark Templar Saga. The trilogy acts as a link
between StarCraft & its sequel StarCraft II, with the first installment,
Firstborn being published in May 2007 & Shadow Hunters, the second novel,
being published in November 2007. The final part of the trilogy, Twilight
is slated for publication August 28, 2008. Two more upcoming novels have
been announced: I, Mengsk by Graham McNeill & Spectres, which will be a
followup to Nova by DeC&ido.
In addition to these, Blizzard Entertainment authorized two short stories
in Amazing Stories magazine, entitled StarCraft: Hybrid & StarCraft:
Revelations. StarCraft: Revelations was authored by Chris Metzen & Sam
Moore, two Blizzard employees, & was featured on the cover of the magazine
with art by Blizzard's art director Samwise Didier.
At New York Comic-Con in 2008, TokyoPop announced that they would be doing
StarCraft manga in addition to their highly successful Warcraft manga.
Titles announced include Frontline, which will be a series of short-story
anthologies, & Ghost Academy, which will be written by Keith R.A. DeC&ido &
follow several characters (including Nova) during their Ghost training.
Merch&ise
A number of action figures & collectable statues based upon the characters
& units in StarCraft have been produced by ToyCom. A number of model kits,
made by Academy Hobby Model Kits, were also produced, displaying 1/30 scale
versions of the marine & the hydralisk. In addition, Blizzard
Entertainment teamed up with Fantasy Flight Games to create a board game
with detailed sculptures of game characters. Blizzard Entertainment also
licensed Wizards of the Coast to produce an Alternity based game entitled
StarCraft Adventures.
Cultural impact
StarCraft was the best-selling PC game of 1998, selling over 1.5 million
copies internationally. As of May 21, 2007, StarCraft has sold 9.5 million
copies worldwide, with 4.5 million of those copies being sold in South
Korea. StarCraft, along with Brood War, remains one of the most popular
online games in the world. After its release, StarCraft rapidly grew in
popularity in South Korea, establishing a successful pro-gaming scene.
Pro-gamers in South Korea are media celebrities with StarCraft games
broadcasted over three television channels dedicated to the professional
gaming scene.
This page uses content from the games page on the English version of
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